WhereTo

Finding relevant information needed
for travel planning is challenging due
to the abundance of diverse sources.
The lack of personalized content
makes quick and efficient travel
planning difficult for frequent travelers.
TYPE OF PROJECT
STUDENT PROJECT
TIMELINE
OCT 2023 - JUN 2024
TOOLS
FIGMA, MURAL,
DOVETAIL
CONTRIBUTORS
AGNIESZKA, DOROTA, IRINA

OVERVIEW

PROJECT BRIEF

WhereTo is designed for individuals who travel on short trips more than twice a year. The app aims to simplify planning time spent at the destination by providing real-time personalized recommendations and showcasing interesting spots in the vicinity. Unlike competing products, the app focuses on delivering more tailored suggestions to the user, emphasizing authentic on-site experiences during the journey.

MY ROLE

What I did:
1. (Desk research) Secondary research
2. Primary research - in-depth interviews
3. Processing & analyzing the data
4. User personas, user flow
5.Strategy & product strategy
6. Low fidelity, high fidelity design and prototyping
7. User testing & improvements based on user feedback

PROBLEM

Travel planning becomes challenging due to the overwhelming number of information sources. The lack of personalized content makes it difficult for frequent travelers to organize

GOALS

The goal is to enhance the travel experience by optimizing the time
spent searching for and visiting interesting places during trips.

USERS

The target audience consists of individuals aged 18-40, who travel short-term (1-4 days) at least twice a year, solo or with a partner. They prefer spontaneous planning, actively use mobile devices and the internet
during their trips, and value authentic experiences and independent decision-making. They primarily seek information online (Instagram, travel blogs, Google Maps) and through recommendations from friends and locals.

Approach to the problem

To understand the problem, we conducted desk research and 12 semi-structured in-depth interviews (IDIs), including two pilot interviews. The conversations included both individuals who enthusiastically plan their trips and those who prefer spontaneity and do not pay much attention to planning.

To make it easier to organize the necessary information later,
the interview was divided into 4 segments:

TRAVEL PLANNING

planning habits: methods, responsible individuals, key aspects, time spent, tools used, and emotions associated with the process.

PERSONALIZATION AND “THE MAGIC WAND”

Ideals for the perfect digital travel product: expected features, design, and capabilities. Willingness to share data for product personalization

POST-JOURNEY EXPERIENCE

Most important memories, collecting souvenirs, types of souvenirs, reasons for selection, and the emotions and associations related to specific journeys.

TRAVEL AND PLANNING DURING THE JOURNEY

Typical day, first activities upon arrival, preferences and avoided situations. Information checked, tools and devices used, searching for attractions, and dealing with unforeseen situations.

Personas

Using the data gathered from the analysis with
Dovetail and Mural, two personas were created.

conclusions from the research

Based on the collected information from the analysis conducted using the Dovetail and Mural tools, conclusions were drawn.
Here are some of them worth sharing, including:

Most of the participants search for tourist attractions on-site (either previously saved or spontaneously).
Almost half of the participants also search for non-touristy places where they can better experience the local atmosphere.
During travel planning, almost half of the participants feel overwhelmed by the sheer amount of information.
Most participants prefer spontaneous and less organized forms of travel, avoiding rigid plans and excessive tourism.
Participants value authenticity and local experiences, often choosing handmade items or local restaurants.
During travel planning, almost half of the participants feel overwhelmed by the excessive amount of information.
Most participants are pleased when they manage to discover less popular and more local attractions.
One-third of participants feel uncomfortable in crowded places and make an effort to avoid them.
All respondents take their phone with them as the main device to support them during the trip.

Competitive Analysis

Atlas Obscura
Wanderlog
Road Trippers
Personalization
none
Navigation
Via Google Maps
Via Google Maps
Available with premium purchase
Notifications
Reward System
none
none
none
Saved Routes List
none
Suggestions
Based on location, the ability to see categories and pinned places on the map.
Categories such as food, places nearby, shopping, hotels, attractions, with the ability to view places on the map.
Categories like food, hotels, restaurants, bars, entertainment, local culture, nearby. You can view them on the map.

user journey MAP &
USER FLOW

Wireflow

Hi-Fi
mockups

Usability Testing

Usability tests were conducted to assess whether the product meets user needs and whether the interface is intuitive. The comprehensibility of the app's concept, its features, and the clarity of symbols and information on the map were evaluated. The goal was also to identify the app's strengths and weaknesses and gather user feedback.

Eight moderated usability tests were conducted with potential app users. The study involved both individuals who plan their trips in detail and those who prefer a more spontaneous approach. Users tested five different scenarios, focusing on the practical use of the app, which provided a better understanding of their opinions and needs.

To systematize the observations and analysis of the conducted research, the following methods were applied:

SUS Scale and Rainbow Spreadsheet

The tests revealed that the section for notifications about interesting places and the toggle button take up too much space on the screen. Users also pointed out the need for changes in the way places are marked and selected, as the proposed solution was not distinctive enough.

In addition, users unanimously stated that using the app did not present significant difficulties. Furthermore, they suggested that a version compatible with smartwatches be introduced in the future, which would enhance its usability. They also recommended considering support for users in utilizing public transport, which could further improve their experience of exploring the city.

Improvements after
Usability Testing

Section with a toggle for enabling notifications on the main screen
5 out of 8 respondents felt that the notifications section and the toggle button take up too much space on the screen.
Based on feedback from usability teąsting, a collapsible notification bar was implemented to address concerns about placement and visibility.
The lack of a distinct way to highlight localizations for evaluation
1 out of 8 respondents did not complete the task due to the lack of a distinctive way to highlight the localizations.
The remaining users questioned the ability to select only one location during this process.
The notification about the badge that disappeared too quickly
6 out of 8 respondents had difficulty reading the entire message on the screen. Some of them ignored the content, focusing instead on the countdown timer on the button. Although this captured the most attention, it also caused frustration. Despite the disappearing message, everyone successfully found the badge.

Section with a toggle for enabling notifications on the main screen

5 out of 8 respondents felt that the notifications section and the toggle button take up too much space on the screen.
Based on feedback from usability teąsting, a collapsible notification bar was implemented to address concerns about placement and visibility.

The lack of a distinct way to highlight localizations for evaluation

1 out of 8 respondents did not complete the task due to the lack of a distinctive way to highlight the localizations.
The remaining users questioned the ability to select only one location during this process.

The notification about the badge that disappeared too quickly

6 out of 8 respondents had difficulty reading the entire message on the screen. Some of them ignored the content, focusing instead on the countdown timer on the button.
Although this captured the most attention, it also caused frustration. Despite the disappearing message, everyone successfully found the badge.